So I made A tileable texture of some floor tiles that will creep out through the soil... I'll be using vertex painting to blend it in with the ground... This was the process:
First I got some cubes and arranged them so they could tile:
I took these into Zbrush and sculpted them into Nice looking tiles :)
The I baked ambient occlusion to get the first texture painting bit started.... generated a normal map from it and here is the result!
Which version do you prefer? I think the second version may look a little better with the ennvironment I have in mind...I'm thinking of adding some snow and with a wetmap they could look very nice! :)
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