I retopologised my rocks... and I got a good low poly mesh... the problem is the way my UV map ends up looking like... I cant maximize the UV space I'm using due to the nature of my object... and I don't seem to be able to export a map that is not "square".... any suggestions? here are the images:
and here is my UV map...
I don't know too much about this, but maybe you can split it into two submeshes.
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