Friday, 23 September 2011

And now the 3D stuff!!

I made this texture just now after about 2 hours of work. This will be the brick layer that goes under the plastered wall. With time, part of the plastering has worn off the tower and these are the bricks that will show through (concept drawing).

To make this texture I sculpted a high Poly brick wall in Zbrush, from which I baked Normal the Normal map and Ambient occlusion map. Then I hand painted the Diffuse texture. Here you can see the process:

First the Sculpt:

 From which I baked ambient Occlusion and Normal maps:



Then I did the Diffuse texture by hand:


And this is how it looks in Engine. I must add that I have not done a specular map for it yet so thats the reason it looks a bit like plastic. This will change tomorrow! haha


2 comments:

  1. Great start man! look forward too seeing those textures glorify your model. Are you going to build up a catalog of textures for yourself?

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  2. Yep I plan to make all the textures myself! just to give it the style I'm going for... Gonna start rock modeling today and then I'll do the tower textures :)

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