To make this texture I sculpted a high Poly brick wall in Zbrush, from which I baked Normal the Normal map and Ambient occlusion map. Then I hand painted the Diffuse texture. Here you can see the process:
First the Sculpt:
From which I baked ambient Occlusion and Normal maps:
Then I did the Diffuse texture by hand:
And this is how it looks in Engine. I must add that I have not done a specular map for it yet so thats the reason it looks a bit like plastic. This will change tomorrow! haha
Great start man! look forward too seeing those textures glorify your model. Are you going to build up a catalog of textures for yourself?
ReplyDeleteYep I plan to make all the textures myself! just to give it the style I'm going for... Gonna start rock modeling today and then I'll do the tower textures :)
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